I build software across full-stack web systems, interactive 3D applications, and HPC/system automation.

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Full-Stack / Cloud

Backend services, REST APIs, React frontends, AWS infrastructure, deployment workflows, and data-driven applications.

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Game / XR / Graphics

Unity3D, Unreal Engine, AR/VR, shaders, runtime asset systems, WebGL, and interactive 3D tools.

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HPC / Systems

Python/Linux automation, Slurm, telemetry collection, distributed systems, CPU-frequency control, and performance analysis.

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Featured Projects